====== MultiAura ====== [{{ multiaura.webp?400|Using MultiAura in a pig farm.}}] ^ MultiAura ^^ ^Type|[[:Hack]]| ^Category|[[:Combat]]| ^In-game description|"Faster Killaura that attacks multiple entities at once."| ^[[:keybinds#default_keybinds|Default keybind]]|K| ^Source code|[[w7src>net/wurstclient/hacks/MultiAuraHack.java]]| MultiAura is a Minecraft hack that attacks [[mc>entities]] around the [[mc>player]]. Unlike [[Killaura]], MultiAura can attack multiple entities at the same time. ===== Settings ===== ==== Range ==== ^ Range ^^ ^Type|Slider| ^In-game description|(none)| ^Default value|5.0| ^Minimum|1.0| ^Maximum|6.0| ^Increment|0.05| "Range" determines how far MultiAura will reach to attack entities. ==== ==== {{page>attack_speed&link&firstseconly}} ==== FOV ==== ^ FOV ^^ ^Type|Slider| ^In-game description|(none)| ^Default value|360.0| ^Minimum|30.0| ^Maximum|360.0| ^Increment|10.0| The "FOV" slider limits how far MultiAura will move the player's head in order to face and then attack [[mc>entities]]. Any [[mc>entity]] that is outside of this field of view will not be attacked at all. The FOV generally goes "both ways around": An FOV setting of 180° will attack any entities that are up to 90° away in any direction, resulting a 180° cone centered around where the player is facing. Similarly, an FOV setting of 90° creates a 90° cone where anything up to 45° away can be attacked, and so on. An FOV setting of 360° will attack targets all around the player. The FOV setting takes both horizontal and vertical rotation into account and is always based on the player's [[wp>client-side]] facing. ==== ==== {{page>pause_on_containers&link&firstseconly}} ==== Filters ==== MultiAura uses the [[Generic Combat Filter List]]. ===== Changes ===== ^Version^Changes^ |[[update:Wurst 1.10 Beta]]|Added MultiAura.| |[[update:Wurst 2.17]]|Fixed a bug when using MultiAura together with [[Criticals]] that made you hop around all the time, even if no valid entities were nearby.| |[[update:Wurst 3.0pre4]]|MultiAura will now work with the new [[mc>attack cooldown]].| |[[update:Wurst 3.3]]|MultiAura can now override the settings of [[Killaura]] with its own ones.| |[[update:Wurst 4.5]]|MultiAura will now only search for a target once it's ready for the next attack, increasing its performance.| |:::|Improved MultiAura performance: It will no longer process more entities than it needs to.| |:::|Fixed MultiAura ignoring the speed slider.| |[[update:Wurst 5.1]]|Fixed EntityUtils using an outdated entity list sometimes. (This caused MultiAura, [[Follow]] and some other things to not target some entities.)| |[[update:Wurst 7.0pre1]]|Temporarily removed MultiAura.| |[[update:Wurst 7.0pre25]]|Re-added MultiAura.| |[[update:Wurst 7.0pre26]]|Fixed MultiAura not being disabled automatically when using other [[list of auras|Killauras]].| |[[update:Wurst 7.5]]|Added a "[[#Filter armor stands]]" checkbox to MultiAura.| |:::|All of Wurst's [[list of auras|Killauras]] can now target [[mc>end crystals]].| |:::|Replaced the "Filter villagers" checkbox in MultiAura with a "[[#Filter traders]]" checkbox: when checked, it won't target villagers, wandering traders or modded traders.| |[[update:Wurst 7.6]]|Added a "[[#Filter named]]" checkbox to MultiAura. When checked, it won't attack name-tagged entities.| |[[update:Wurst 7.21]]|Re-added the [[#FOV]] setting in MultiAura.| |[[update:Wurst 7.27]]|Added a "[[#Pause on containers]]" setting to MultiAura.| {{tag>PVP griefing has_attack_speed has_pause_on_containers has_generic_combat_filters}}