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bowaimbot [2020/10/09 08:57] – [BowAimbot] alexander01998bowaimbot [2023/02/26 17:35] (current) alexander01998
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 <WRAP 516px> <WRAP 516px>
 ^  BowAimbot  ^^ ^  BowAimbot  ^^
-|{{ :bowaimbot.jpg?500 |}}||+|{{ hack:b:bowaimbot.webp?500x265 |Using BowAimbot to aim at a chicken.}}||
 ^Type|[[:Hack]]| ^Type|[[:Hack]]|
 ^Category|[[Combat]]| ^Category|[[Combat]]|
Line 8: Line 8:
 |:::|"Automatically aims your bow at the closest entity.\\ Tip: This works with FastBow." <sup>[//[[:Wurst 6]] only//]</sup>| |:::|"Automatically aims your bow at the closest entity.\\ Tip: This works with FastBow." <sup>[//[[:Wurst 6]] only//]</sup>|
 ^[[:keybinds#default_keybinds|Default keybind]]|none| ^[[:keybinds#default_keybinds|Default keybind]]|none|
 +^Source code|[[w7src>net/wurstclient/hacks/BowAimbotHack.java]]|
 </WRAP> </WRAP>
  
-BowAimbot is a [[hack]] that automatically aims the [[mc>player]]'s [[mc>bow]] at nearby [[mc>entities]]. In [[:Wurst 7]], BowAimbot can also aim [[mc>crossbows]]. In [[Wurst 6]], BowAimbot also works with [[FastBow]].+BowAimbot is a [[hack]] that automatically aims the player's [[mc>bow]] or [[mc>crossbow]] at nearby [[mc>entities]].
  
 ===== Settings ===== ===== Settings =====
  
 ==== Priority ==== ==== Priority ====
- 
 ^  Priority  ^^ ^  Priority  ^^
 ^Type|Enum| ^Type|Enum|
-^In-game description|"Determines which entity will be attacked first.\\ **Distance** - Attacks the closest entity.\\ **Angle** - Attacks the entity that requires\\ the least head movement.\\ **Health** - Attacks the weakest entity."+^In-game description|"Determines which entity will be attacked first.\\ **Distance** - Attacks the closest entity.\\ **Angle** - Attacks the entity that requires the least head movement.\\ **Angle+Dist** - A hybrid of Angle and Distance. This is usually the best at figuring out what you want to aim at.\\ **Health** - Attacks the weakest entity."
-^Default value|Distance+^Default value|Angle+Dist
-^Possible values|Distance, Angle, Health|+^Possible values|Distance, Angle, Angle+Dist, Health| 
 + 
 +The "Priority" setting determines how BowAimbot will prioritize different entities when deciding which one to aim at. 
 + 
 +"Distance" will simply pick the closest entity, even if it's behind a the player. "Angle" will pick the entity that is closest to where the user is already aiming, even if it's very far away or behind a wall. "Health" will pick the weakest entity, ignoring the distance and angle altogether. 
 + 
 +"Angle+Dist" is a hybrid of "Angle" and "Distance" that usually works better than either of them alone. For each possible target, it will calculate the square of the angle and the square of the distance and then add them together. The entity with the lowest result will be picked.
  
 ==== Predict movement ==== ==== Predict movement ====
 ^  Predict movement  ^^ ^  Predict movement  ^^
 ^Type|Slider| ^Type|Slider|
-^In-game description|"Controls the strength of BowAimbot's\\ movement prediction algorithm."|+^In-game description|"Controls the strength of BowAimbot's movement prediction algorithm."|
 ^Default value|20%| ^Default value|20%|
 ^Minimum|0%| ^Minimum|0%|
 ^Maximum|200%| ^Maximum|200%|
 ^Increment|1%| ^Increment|1%|
 +
 +The "Predict movement" slider controls how much BowAimbot will try to predict where a moving target will be by the time the arrow reaches it.
  
 Values around 10% - 20% seem to work best. Before the slider was added, this value was locked to 100%. Values around 10% - 20% seem to work best. Before the slider was added, this value was locked to 100%.
  
-==== Filter players ==== +==== Filters ====
-^  Filter players  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack other players."+
-^Default value|not checked|+
  
-==== Filter sleeping ==== +BowAimbot uses the [[Generic Combat Filter List]].
-^  Filter sleeping  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack sleeping players."| +
-^Default value|not checked|+
  
-==== Filter flying ==== +==== ESP color ==== 
-^  Filter flying  ^^ +^  ESP color  ^^ 
-^Type|Slider| +^Type|[[:ColorSetting|Color]]| 
-^In-game description|"Won't attack players that\\ are at least the given\\ distance above ground."+^In-game description|"Color of the box that BowAimbot draws around the target."| 
-^Default value|0| +^Default value|#FF0000 (red)|
-^Minimum|0| +
-^Maximum|2| +
-^Increment|0.05| +
- +
-A value of ''0'' disables this filter. +
- +
-==== Filter monsters ==== +
-^  Filter monsters  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack zombies, creepers, etc."+
-^Default value|not checked| +
- +
-==== Filter pigmen ==== +
-^  Filter pigmen  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack zombie pigmen."+
-^Default value|not checked| +
- +
-==== Filter endermen ==== +
-^  Filter endermen  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack endermen."+
-^Default value|not checked| +
- +
-==== Filter animals ==== +
-^  Filter animals  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack pigs, cows, etc."+
-^Default value|not checked| +
- +
-==== Filter babies ==== +
-^  Filter babies  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack baby pigs,\\ baby villagers, etc."+
-^Default value|not checked| +
- +
-==== Filter pets ==== +
-^  Filter pets  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack tamed wolves,\\ tamed horses, etc."+
-^Default value|not checked| +
- +
-==== Filter traders ==== +
-^  Filter traders  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack villagers, wandering traders, etc."+
-^Default value|not checked| +
- +
-==== Filter golems ==== +
-^  Filter golems  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack iron golems,\\ snow golems and shulkers."+
-^Default value|not checked| +
- +
-==== Filter invisible ==== +
-^  Filter invisible  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack invisible entities."+
-^Default value|not checked| +
- +
-==== Filter named ==== +
-^  Filter named <sup>[//[[:Wurst 6]] only//]</sup>  ^^ +
-^Type|Checkbox+
-^In-game description|"Won't attack name-tagged entities."| +
-^Default value|not checked| +
-^Supported Minecraft versions|1.12 - 1.12.2, 1.8 - 1.8.9 (since [[update:Wurst 6.34]])+
- +
-==== Filter armor stands ==== +
-^  Filter armor stands  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack armor stands."+
-^Default value|not checked|+
  
-==== Filter end crystals ==== +The "ESP colorsetting controls the color of the ESP box that BowAimbot draws when aiming at a target. The default color is red.
-^  Filter end crystals  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack end crystals."+
-^Default value|not checked|+
  
 ===== Changes ===== ===== Changes =====
 ^Version^Changes^ ^Version^Changes^
 |[[update:Wurst 1.9 Beta]]|Added BowAimbot.| |[[update:Wurst 1.9 Beta]]|Added BowAimbot.|
 +|[[update:Wurst 2.4]]|BowAimbot will now aim at moving targets with better accuracy.|
 +|[[update:Wurst 2.25]]|BowAimbot will now prioritize targets based on their angle to the player's server-side rotation instead of their distance to the player.|
 +|[[update:Wurst 2.26]]|BowAimbot will now start aiming before the bow is fully drawn if it is already possible to hit the target.|
 +|:::|Redesigned BowAimbot.|
 +|[[update:Wurst 3.0pre1]]|Broke BowAimbot.|
 +|[[update:Wurst 3.0pre3]]|Fixed BowAimbot.|
 |[[update:Wurst 5.7]]|BowAimbot will now start aiming before the [[mc>bow]] is fully drawn if it is already possible to hit the target.| |[[update:Wurst 5.7]]|BowAimbot will now start aiming before the [[mc>bow]] is fully drawn if it is already possible to hit the target.|
 |:::|Redesigned BowAimbot.| |:::|Redesigned BowAimbot.|
Line 142: Line 72:
 |:::|Added [[#filter_players|filters]] to BowAimbot.| |:::|Added [[#filter_players|filters]] to BowAimbot.|
 |:::|Added [[mc>crossbow]] support to BowAimbot.| |:::|Added [[mc>crossbow]] support to BowAimbot.|
 +|[[update:Wurst 7.5]]|Added a "[[#Filter armor stands]]" checkbox to BowAimbot.|
 +|:::|BowAimbot can now target [[mc>end crystals]].|
 +|:::|Added a "[[#Filter end crystals]]" checkbox to BowAimbot.|
 +|:::|BowAimbot's [[#Priority]] setting is now set to "Distance" by default.|
 +|:::|Replaced the "Filter villagers" checkbox in BowAimbot with a "[[#Filter traders]]" checkbox.|
 +|[[update:Wurst 7.6]]|Added a "[[#Filter named]]" checkbox to BowAimbot.|
 +|:::|BowAimbot will now "lock" its target again, just like it did in older versions.|
 +|:::|Added a "[[#Predict movement]]" slider to BowAimbot.|
 +|[[update:Wurst 7.17]]|Added an "[[#ESP color]]" setting to BowAimbot.|
 +|[[update:Wurst 7.32]]|Added an "Angle+Dist" option to BowAimbot's [[#Priority]] setting and set it as the new default.|
 +|:::|Generally improved the aiming logic. All hacks that aim at things should now be a little bit harder for anti-cheat plugins to detect.|
  
 +{{tag>PVP has_colorsetting has_generic_combat_filters}}
bowaimbot.1602226676.txt.gz · Last modified: 2020/10/09 08:57 by alexander01998