Wurst.Wiki

The Official Wurst Client Wiki

User Tools

Site Tools


bowaimbot

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
bowaimbot [2021/09/17 17:36] alexander01998bowaimbot [2023/02/26 17:35] (current) alexander01998
Line 2: Line 2:
 <WRAP 516px> <WRAP 516px>
 ^  BowAimbot  ^^ ^  BowAimbot  ^^
-|{{ :bowaimbot.webp?500 |}}||+|{{ hack:b:bowaimbot.webp?500x265 |Using BowAimbot to aim at a chicken.}}||
 ^Type|[[:Hack]]| ^Type|[[:Hack]]|
 ^Category|[[Combat]]| ^Category|[[Combat]]|
Line 8: Line 8:
 |:::|"Automatically aims your bow at the closest entity.\\ Tip: This works with FastBow." <sup>[//[[:Wurst 6]] only//]</sup>| |:::|"Automatically aims your bow at the closest entity.\\ Tip: This works with FastBow." <sup>[//[[:Wurst 6]] only//]</sup>|
 ^[[:keybinds#default_keybinds|Default keybind]]|none| ^[[:keybinds#default_keybinds|Default keybind]]|none|
 +^Source code|[[w7src>net/wurstclient/hacks/BowAimbotHack.java]]|
 </WRAP> </WRAP>
  
-BowAimbot is a [[hack]] that automatically aims the [[mc>player]]'s [[mc>bow]] at nearby [[mc>entities]]. In [[:Wurst 7]], BowAimbot can also aim [[mc>crossbows]]. In [[Wurst 6]], BowAimbot also works with [[FastBow]].+BowAimbot is a [[hack]] that automatically aims the player's [[mc>bow]] or [[mc>crossbow]] at nearby [[mc>entities]].
  
 ===== Settings ===== ===== Settings =====
  
 ==== Priority ==== ==== Priority ====
- 
 ^  Priority  ^^ ^  Priority  ^^
 ^Type|Enum| ^Type|Enum|
-^In-game description|"Determines which entity will be attacked first.\\ **Distance** - Attacks the closest entity.\\ **Angle** - Attacks the entity that requires\\ the least head movement.\\ **Health** - Attacks the weakest entity."+^In-game description|"Determines which entity will be attacked first.\\ **Distance** - Attacks the closest entity.\\ **Angle** - Attacks the entity that requires the least head movement.\\ **Angle+Dist** - A hybrid of Angle and Distance. This is usually the best at figuring out what you want to aim at.\\ **Health** - Attacks the weakest entity."
-^Default value|Angle| +^Default value|Angle+Dist
-^Possible values|Distance, Angle, Health|+^Possible values|Distance, Angle, Angle+Dist, Health| 
 + 
 +The "Priority" setting determines how BowAimbot will prioritize different entities when deciding which one to aim at. 
 + 
 +"Distance" will simply pick the closest entity, even if it's behind a the player. "Angle" will pick the entity that is closest to where the user is already aiming, even if it's very far away or behind a wall. "Health" will pick the weakest entity, ignoring the distance and angle altogether. 
 + 
 +"Angle+Dist" is a hybrid of "Angle" and "Distance" that usually works better than either of them alone. For each possible target, it will calculate the square of the angle and the square of the distance and then add them together. The entity with the lowest result will be picked.
  
 ==== Predict movement ==== ==== Predict movement ====
 ^  Predict movement  ^^ ^  Predict movement  ^^
 ^Type|Slider| ^Type|Slider|
-^In-game description|"Controls the strength of BowAimbot's\\ movement prediction algorithm."|+^In-game description|"Controls the strength of BowAimbot's movement prediction algorithm."|
 ^Default value|20%| ^Default value|20%|
 ^Minimum|0%| ^Minimum|0%|
 ^Maximum|200%| ^Maximum|200%|
 ^Increment|1%| ^Increment|1%|
 +
 +The "Predict movement" slider controls how much BowAimbot will try to predict where a moving target will be by the time the arrow reaches it.
  
 Values around 10% - 20% seem to work best. Before the slider was added, this value was locked to 100%. Values around 10% - 20% seem to work best. Before the slider was added, this value was locked to 100%.
  
-==== Filter players ==== +==== Filters ====
-^  Filter players  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack other players."+
-^Default value|not checked|+
  
-==== Filter sleeping ==== +BowAimbot uses the [[Generic Combat Filter List]].
-^  Filter sleeping  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack sleeping players."+
-^Default value|not checked| +
- +
-==== Filter flying ==== +
-^  Filter flying  ^^ +
-^Type|Slider| +
-^In-game description|"Won't attack players that\\ are at least the given\\ distance above ground."+
-^Default value|0| +
-^Minimum|0| +
-^Maximum|2| +
-^Increment|0.05| +
- +
-A value of ''0'' disables this filter. +
- +
-==== Filter monsters ==== +
-^  Filter monsters  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack zombies, creepers, etc."+
-^Default value|not checked| +
- +
-==== Filter pigmen ==== +
-^  Filter pigmen  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack zombie pigmen."+
-^Default value|not checked| +
- +
-==== Filter endermen ==== +
-^  Filter endermen  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack endermen."+
-^Default value|not checked| +
- +
-==== Filter animals ==== +
-^  Filter animals  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack pigs, cows, etc."+
-^Default value|not checked| +
- +
-==== Filter babies ==== +
-^  Filter babies  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack baby pigs,\\ baby villagers, etc."+
-^Default value|not checked| +
- +
-==== Filter pets ==== +
-^  Filter pets  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack tamed wolves,\\ tamed horses, etc."+
-^Default value|not checked| +
- +
-==== Filter traders ==== +
-^  Filter traders  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack villagers, wandering traders, etc."+
-^Default value|not checked| +
- +
-==== Filter golems ==== +
-^  Filter golems  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack iron golems,\\ snow golems and shulkers."+
-^Default value|not checked| +
- +
-==== Filter invisible ==== +
-^  Filter invisible  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack invisible entities."+
-^Default value|not checked| +
- +
-==== Filter named ==== +
-<WRAP 516px> +
-^  Filter named  ^^ +
-|{{ :update:wurst_7.6_540p.webp?500 |BowAimbot's "Filter named" setting}}|| +
-^Type|Checkbox| +
-^In-game description|"Won't attack name-tagged entities."+
-^Default value|not checked| +
-^Supported Minecraft versions|1.16.3, 1.16.2, 1.16.1, 1.15.2, 1.14.4 (since [[update:Wurst 7.6]])\\ 1.12 - 1.12.2, 1.8 - 1.8.9 (since [[update:Wurst 6.34]])| +
-</WRAP> +
- +
-==== Filter armor stands ==== +
-^  Filter armor stands  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack armor stands."+
-^Default value|not checked| +
- +
-==== Filter end crystals ==== +
-^  Filter end crystals  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack end crystals."| +
-^Default value|not checked|+
  
 ==== ESP color ==== ==== ESP color ====
 ^  ESP color  ^^ ^  ESP color  ^^
 ^Type|[[:ColorSetting|Color]]| ^Type|[[:ColorSetting|Color]]|
-^In-game description|"Color of the box that BowAimbot\\ draws around the target."+^In-game description|"Color of the box that BowAimbot draws around the target."
-^Default value|#FF0000|+^Default value|#FF0000 (red)| 
 + 
 +The "ESP color" setting controls the color of the ESP box that BowAimbot draws when aiming at a target. The default color is red.
  
 ===== Changes ===== ===== Changes =====
Line 166: Line 81:
 |:::|Added a "[[#Predict movement]]" slider to BowAimbot.| |:::|Added a "[[#Predict movement]]" slider to BowAimbot.|
 |[[update:Wurst 7.17]]|Added an "[[#ESP color]]" setting to BowAimbot.| |[[update:Wurst 7.17]]|Added an "[[#ESP color]]" setting to BowAimbot.|
 +|[[update:Wurst 7.32]]|Added an "Angle+Dist" option to BowAimbot's [[#Priority]] setting and set it as the new default.|
 +|:::|Generally improved the aiming logic. All hacks that aim at things should now be a little bit harder for anti-cheat plugins to detect.|
  
-{{tag>has_colorsetting}}+{{tag>PVP has_colorsetting has_generic_combat_filters}}
bowaimbot.1631893017.txt.gz · Last modified: 2021/09/17 17:36 by alexander01998