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NoCheat+ can slow down the rate of building, but it can't block BuildRandom altogether. Despite the different in-game descriptions, using BuildRandom together with FastPlace makes it faster in both Wurst 6 and Wurst 7.
|In-game description||“Fast mode can place blocks behind other blocks.
Legit mode can bypass NoCheat+.”
|Possible values||Fast, Legit|
In Fast mode, BuildRandom can place blocks up to 6 blocks away, while in Legit mode this range is reduced to 4.25 blocks. Legit mode also performs a line-of-sight check before placing each block to make sure that it doesn't attempt to place blocks in ways that would normally be impossible. In Legit mode, the player will face each block on the server-side before placing it, but in Legit mode the player doesn't face the block at all to speed up building.
|Check held item|
|In-game description||“Only builds when you are actually holding a block.
urn this off to build with fire, water, lava,
spawn eggs, or if you just want to right click
with an empty hand in random places.”
Turning this of allows allows BuildRandom to use a flint and steel to randomly place fire, to use lava buckets to randomly place lava, and to use other items that wouldn't normally be considered building blocks.
|In-game description||“Builds as if FastPlace was enabled,
even if it's not.”
|Default value||not checked|
Same as in AutoBuild, but unchecked by default.
|Wurst 1.8 Beta||Added BuildRandom.|
|Wurst 3.0pre1||Broke BuildRandom.|
|Wurst 3.0pre3||Fixed BuildRandom.|
|Wurst 5.3||AutoBuild, BuildRandom and InstantBunker will now properly bypass NoCheat+ again.|
|Improved performance of AutoBuild, BuildRandom and InstantBunker.|
|Wurst 6.5||Improved BuildRandom. What does this mean?|
|Wurst 7.0pre1||Temporarily removed BuildRandom.|
|Wurst 7.0pre17||Re-added BuildRandom.|
|Wurst 6.29 (Minecraft 1.8 & 1.12),|
Wurst 7.0pre21 (Minecraft 1.14+)
|Added a “Check held item” setting to BuildRandom.|
|Added an “Always FastPlace” setting to BuildRandom.|
|Improved BuildRandom's search tags.|
|Wurst 7.15.1||Fixed BuildRandom not rendering properly when extremely far from spawn.|
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