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clickaura

ClickAura

ClickAura
TypeHack
CategoryCombat
In-game description“Automatically attacks the closest valid entity
whenever you click.

WARNING: ClickAuras generally look more suspicious
than Killauras and are easier for plugins to detect.
It is recommended to use Killaura or TriggerBot instead.”
Default keybindnone

Like Killaura, ClickAura is a hack that automatically attacks entities around the player. However, ClickAura only attacks when the user presses the attack button (left click by default).

Settings

Use Attack Cooldown as Speed

Use Attack Cooldown as Speed [Wurst 6 only]
TypeCheckbox
In-game description(none)
Default valuechecked

When checked, the “Use Attack Cooldown as Speed” checkbox disables the “Speed” slider and instead dynamically calculates the speed based on the attack cooldown, such that each attack will deal the full possible damage.

In Wurst 7, ClickAura's speed is always calculated dynamically based on the attack cooldown.

Speed

Speed [Wurst 6 only]
TypeSlider
In-game description(none)
Default value12
Minimum0.1
Maximum20
Increment0.1

In Wurst 6, when the “Use Attack Cooldown as Speed” checkbox is not checked, the “Speed” slider determines how many times per second ClickAura will try to attack the target1).

Range

Range
TypeSlider
In-game description(none)
Default value5
Minimum1
Maximum10
Increment0.05

Priority

Priority
TypeEnum
In-game description“Determines which entity will be attacked first.
Distance - Attacks the closest entity.
Angle - Attacks the entity that requires
the least head movement.
Health - Attacks the weakest entity.”
Default valueAngle
Possible valuesDistance, Angle, Health

FOV

FOV [Wurst 6 only]
TypeSlider
In-game description(none)
Default value360°
Minimum30°
Maximum360°
Increment10°

The “FOV” slider limits how far ClickAura will move the player's head in order to face and then attack an entity. Any entity that is outside of this field of view will not be attacked at all.

The FOV generally goes “both ways around”: An FOV setting of 180° will attack any entities that are up to 90° away in any direction, resulting a 180° cone centered around where the player is facing. Similarly, an FOV setting of 90° creates a 90° cone where anything up to 45° away can be attacked, and so on. An FOV setting of 360° will attack targets all around the player.

The FOV setting takes both horizontal and vertical rotation into account and is always based on the player's client-side facing.

Hit through walls

Hit through walls [Wurst 6 only]
TypeCheckbox
In-game description(none)
Default valuenot checked

When checked, ClickAura will only attack if the player has line-of-sight to the target. This helps with bypassing AntiCheat plugins but can sometimes cause problems when the target is behind tall grass or similar blocks.

Filter players

Filter players
TypeCheckbox
In-game description“Won't attack other players.”
Default valuenot checked

Filter sleeping

Filter sleeping
TypeCheckbox
In-game description“Won't attack sleeping players.”
Default valuenot checked

Filter flying

Filter flying
TypeSlider
In-game description“Won't attack players that
are at least the given
distance above ground.”
Default value0
Minimum0
Maximum2
Increment0.05

A value of 0 disables this filter.

Filter monsters

Filter monsters
TypeCheckbox
In-game description“Won't attack zombies, creepers, etc.”
Default valuenot checked

Filter pigmen

Filter pigmen
TypeCheckbox
In-game description“Won't attack zombie pigmen.”
Default valuenot checked

Filter endermen

Filter endermen
TypeCheckbox
In-game description“Won't attack endermen.”
Default valuenot checked

Filter animals

Filter animals
TypeCheckbox
In-game description“Won't attack pigs, cows, etc.”
Default valuenot checked

Filter babies

Filter babies
TypeCheckbox
In-game description“Won't attack baby pigs,
baby villagers, etc.”
Default valuenot checked

Filter pets

Filter pets
TypeCheckbox
In-game description“Won't attack tamed wolves,
tamed horses, etc.”
Default valuenot checked

Filter traders

Filter traders
TypeCheckbox
In-game description“Won't attack villagers, wandering traders, etc.”
Default valuenot checked

Filter golems

Filter golems
TypeCheckbox
In-game description“Won't attack iron golems,
snow golems and shulkers.”
Default valuenot checked

Filter invisible

Filter invisible
TypeCheckbox
In-game description“Won't attack invisible entities.”
Default valuenot checked

Filter named

Filter named
Bob the chicken demonstrating the "Filter named" setting
TypeCheckbox
In-game description“Won't attack name-tagged entities.”
Default valuenot checked
Supported Minecraft versions1.16.3, 1.16.2, 1.16.1, 1.15.2, 1.14.4 (since Wurst 7.6)
1.12 - 1.12.2, 1.8 - 1.8.9 (since Wurst 6.34)

Filter armor stands

Filter armor stands
TypeCheckbox
In-game description“Won't attack armor stands.”
Default valuenot checked

Filter end crystals

Filter end crystals
Killaura's "Filter end crystals" setting
TypeCheckbox
In-game description“Won't attack end crystals.”
Default valuenot checked
Supported Minecraft versions1.16.3, 1.16.2, 1.16.1, 1.15.2, 1.14.4 (since Wurst 7.5)
1.12 - 1.12.2, 1.8 - 1.8.9 (since Wurst 6.34)

When this checkbox is unchecked (as it is by default), ClickAura will attack end crystals.

When the Priority setting is set to “Health”, ClickAura will attack all other entities in range before attacking end crystals. This is not the case when Priority is set to “Angle” or “Distance”.

Changes

VersionChanges
Wurst 2.11Added ClickAura.
Wurst 2.16Fixed ClickAura not attacking attack anything until you enabled Killaura at least once.
Wurst 2.25ClickAura will now prioritize targets based on their angle to the player's server-side rotation instead of their distance to the player. (MC 1.8)
Wurst 3.0pre4ClickAura will now work with the new attack cooldown.
Wurst 3.3ClickAura can now override the settings of Killaura with its own ones.
Wurst 4.1Fixed ClickAura always using the Killaura settings instead of its own ones.
Wurst 4.5Improved ClickAura performance.
Wurst 5.6ClickAura will now prioritize targets based on their angle to the player's server-side rotation instead of their distance to the player.
Wurst 6.4Improved ClickAura.
Fixed ClickAura moving the player's head slowly when set to a slow attack speed.
Wurst 6.34Added the “Filter players”, “Filter sleeping”, “Filter flying”, “Filter monsters”, “Filter pigmen”, “Filter endermen”, “Filter animals”, “Filter babies”, “Filter pets”, “Filter traders”, “Filter golems”, “Filter invisible”, “Filter named”, “Filter armor stands” and “Filter crystals” settings to ClickAura.
Wurst 7.0pre1Temporarily removed ClickAura.
Wurst 7.0pre17Re-added ClickAura.
Wurst 7.5Added a “Filter armor stands” checkbox to ClickAura.
ClickAura can now target end crystals.
Added a “Filter end crystals” checkbox to ClickAura.
Replaced the “Filter villagers” checkbox in ClickAura with a “Filter traders” checkbox.
Wurst 7.6Added a “Filter named” checkbox to ClickAura.
1)
This is sometimes called APS or CPS in other clients.
clickaura.txt · Last modified: 2020/10/12 23:39 by alexander01998