Wurst.Wiki

The Official Wurst Client Wiki

User Tools

Site Tools


killauralegit

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
killauralegit [2021/05/21 17:19] – created alexander01998killauralegit [2023/02/26 15:14] (current) alexander01998
Line 7: Line 7:
 ^In-game description|"Slower Killaura that is harder to detect.\\ Not required on normal NoCheat+ servers!"| ^In-game description|"Slower Killaura that is harder to detect.\\ Not required on normal NoCheat+ servers!"|
 ^[[:keybinds#default_keybinds|Default keybind]]|none| ^[[:keybinds#default_keybinds|Default keybind]]|none|
 +^Source code|[[w7src>net/wurstclient/hacks/KillauraLegitHack.java]]|
 </WRAP> </WRAP>
  
Line 27: Line 28:
  
 The maximum value is only 4.25 because the "NoCheat+" AntiCheat plugin false-flags users as hackers for trying to reach further than this, even though it's perfectly possible in vanilla Minecraft. The maximum value is only 4.25 because the "NoCheat+" AntiCheat plugin false-flags users as hackers for trying to reach further than this, even though it's perfectly possible in vanilla Minecraft.
 +
 +===== =====
 +{{page>attack_speed&link&firstseconly}}
 +
 +==== Rotation Speed ====
 +^  Rotation Speed  ^^
 +^Type|Slider|
 +^In-game description|(none)|
 +^Default value|600°/s|
 +^Minimum|10°/s|
 +^Maximum|3600°/s|
 +^Increment|10°/s|
 +
 +The "Rotation Speed" slider limits how fast KillauraLegit will rotate the player's head in order to face the target. The higher the value, the faster the rotation will be.
  
 ==== Priority ==== ==== Priority ====
Line 35: Line 50:
 ^Possible values|Distance, Angle, Health| ^Possible values|Distance, Angle, Health|
  
-==== Filter players ==== +The "Priority" setting determines which entity will be attacked first when multiple entities are in range. "Angle" is selected by default and generally recommended, because it minimizes the amount of head movements generated by KillauraLegit. This makes it easier to evade detection by server plugins, as many AntiCheat plugins flag users for moving their head too quickly.
-^  Filter players  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack other players."+
-^Default value|not checked|+
  
-==== Filter sleeping ==== +==== FOV ==== 
-^  Filter sleeping  ^^ +^  FOV  ^^
-^Type|Checkbox| +
-^In-game description|"Won't attack sleeping players."+
-^Default value|checked| +
- +
-==== Filter flying ==== +
-^  Filter flying  ^^+
 ^Type|Slider| ^Type|Slider|
-^In-game description|"Won't attack players that\\ are at least the given\\ distance above ground."+^In-game description|(none)
-^Default value|0.5+^Default value|360°
-^Minimum|0.0+^Minimum|30°
-^Maximum|2.0+^Maximum|360°
-^Increment|0.05|+^Increment|10°|
  
-==== Filter monsters ==== +The "FOV" slider limits how far KillauraLegit will move the player's head in order to face and then attack an [[mc>entity]]Any [[mc>entity]] that is outside of this field of view will not be attacked at all.
-^  Filter monsters  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won'attack zombies, creepers, etc."| +
-^Default value|not checked|+
  
-==== Filter pigmen ==== +The FOV generally goes "both ways around": An FOV setting of 180° will attack any entities that are up to 90° away in any direction, resulting a 180° cone centered around where the player is facing. Similarly, an FOV setting of 90° creates a 90° cone where anything up to 45° away can be attacked, and so on. An FOV setting of 360° will attack targets all around the player.
-^  Filter pigmen  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won'attack zombie pigmen."| +
-^Default value|not checked|+
  
-==== Filter endermen ==== +The FOV setting takes both horizontal and vertical rotation into account and is always based on the player's [[wp>client-side]] facing.
-^  Filter endermen  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack endermen."| +
-^Default value|not checked|+
  
-==== Filter animals ==== +==== Damage indicator ==== 
-^  Filter animals  ^^+<WRAP 516px> 
 +^  Damage indicator  ^^ 
 +|{{ killaura_damage_indicator.webp?500x327 |Example of KillauraLegit's damage indicator visualizing the remaining health of a creeper.}}||
 ^Type|Checkbox| ^Type|Checkbox|
-^In-game description|"Won't attack pigscows, etc."| +^In-game description|"Renders a colored box within the targetinversely proportional to its remaining health."| 
-^Default value|not checked|+^Default value|checked| 
 +</WRAP>
  
-==== Filter babies ==== +The "Damage indicator" checkbox enables a visual indicator that shows the remaining health of the entity that is currently being attacked. The indicator is a colored box that is rendered within the entity's hitbox. The color and size of the box is determined by the remaining health of the entity.
-^  Filter babies  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack baby pigs,\\ baby villagers, etc."| +
-^Default value|not checked|+
  
-==== Filter pets ==== +==== Filters ====
-^  Filter pets  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack tamed wolves,\\ tamed horses, etc."+
-^Default value|not checked|+
  
-==== Filter traders ==== +KillauraLegit's filters are very similar to the [[Generic Combat Filter List]]. The only difference is that KillauraLegit's filters have stricter default valuesas shown in the table below:
-^  Filter traders  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack villagerswandering traders, etc."+
-^Default value|not checked|+
  
-==== Filter golems ==== +^Filter name^Default value
- Filter golems  ^^ +|Filter players|not checked
-^Type|Checkbox+|Filter sleeping|checked| 
-^In-game description|"Won't attack iron golems,\\ snow golems and shulkers."+|Filter flying|0.5m
-^Default value|not checked| +|Filter monsters|not checked| 
- +|Filter pigmen|not checked| 
-==== Filter invisible ==== +|Filter endermen|not checked
-^  Filter invisible  ^^ +|Filter animals|not checked
-^Type|Checkbox+|Filter babies|not checked| 
-^In-game description|"Won't attack invisible entities."+|Filter pets|not checked| 
-^Default value|checked| +|Filter traders|not checked
- +|Filter golems|not checked| 
-==== Filter named ==== +|Filter invisible|checked| 
-^  Filter named  ^^ +|Filter named|not checked
-^Type|Checkbox+|Filter armor stands|not checked| 
-^In-game description|"Won't attack name-tagged entities."+|Filter end crystals|not checked|
-^Default value|not checked| +
- +
-==== Filter armor stands ==== +
-^  Filter armor stands  ^^ +
-^Type|Checkbox+
-^In-game description|"Won't attack armor stands."| +
-^Default value|not checked| +
- +
-==== Filter end crystals ==== +
-^  Filter end crystals  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack end crystals."+
-^Default value|not checked|+
  
 ===== Changes ===== ===== Changes =====
Line 148: Line 119:
 |[[update:Wurst 7.5]]|Added a "Filter armor stands" checkbox to KillauraLegit.| |[[update:Wurst 7.5]]|Added a "Filter armor stands" checkbox to KillauraLegit.|
 |:::|KillauraLegit can now target end crystals.| |:::|KillauraLegit can now target end crystals.|
-|:::|Replaced the "Filter villagers" checkbox in KillauraLegit with a "[[#Filter traders]]" checkbox.| +|:::|Replaced the "Filter villagers" checkbox in KillauraLegit with a "Filter traders" checkbox.| 
-|[[update:Wurst 7.6]]|Added a "[[#Filter named]]" checkbox to KillauraLegit.|+|[[update:Wurst 7.6]]|Added a "Filter named" checkbox to KillauraLegit.|
 |[[update:Wurst 7.13]]|Fixed KillauraLegit not facing its target properly.| |[[update:Wurst 7.13]]|Fixed KillauraLegit not facing its target properly.|
 |[[update:Wurst 7.15.1]]|Fixed KillauraLegit not rendering properly when extremely far from spawn.| |[[update:Wurst 7.15.1]]|Fixed KillauraLegit not rendering properly when extremely far from spawn.|
 +|[[update:Wurst 7.21]]|Re-added the [[#FOV]] setting in KillauraLegit.|
 +|[[update:Wurst 7.23]]|Added a "[[#Damage indicator]]" checkbox to [[Killaura]] and KillauraLegit. (Thanks to [[gh>sudofox]]!)|
 +|[[update:Wurst 7.27]]|KillauraLegit will no longer attack at all when a container or even the player's inventory screen is open.|
 +|[[update:Wurst 7.32]]|KillauraLegit will now aim a lot more smoothly (much like [[AimAssist]]).|
 +|:::|Added a "[[#Rotation Speed]]" slider to KillauraLegit: Determines how fast the player's head will turn towards the target. The default value is 600 degrees per second.|
 +|:::|Added a description to KillauraLegit's "[[#FOV]]" setting.|
 +|:::|Generally improved the aiming logic. All hacks that aim at things should now be a little bit harder for anti-cheat plugins to detect.|
  
 +{{tag>PVP stealth has_attack_speed}}
killauralegit.1621610357.txt.gz · Last modified: 2021/05/21 17:19 by alexander01998