Wurst.Wiki

The Official Wurst Client Wiki

User Tools

Site Tools


killauralegit

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
killauralegit [2022/02/01 05:07] alexander01998killauralegit [2023/02/26 15:14] (current) alexander01998
Line 28: Line 28:
  
 The maximum value is only 4.25 because the "NoCheat+" AntiCheat plugin false-flags users as hackers for trying to reach further than this, even though it's perfectly possible in vanilla Minecraft. The maximum value is only 4.25 because the "NoCheat+" AntiCheat plugin false-flags users as hackers for trying to reach further than this, even though it's perfectly possible in vanilla Minecraft.
 +
 +===== =====
 +{{page>attack_speed&link&firstseconly}}
 +
 +==== Rotation Speed ====
 +^  Rotation Speed  ^^
 +^Type|Slider|
 +^In-game description|(none)|
 +^Default value|600°/s|
 +^Minimum|10°/s|
 +^Maximum|3600°/s|
 +^Increment|10°/s|
 +
 +The "Rotation Speed" slider limits how fast KillauraLegit will rotate the player's head in order to face the target. The higher the value, the faster the rotation will be.
  
 ==== Priority ==== ==== Priority ====
Line 35: Line 49:
 ^Default value|Angle| ^Default value|Angle|
 ^Possible values|Distance, Angle, Health| ^Possible values|Distance, Angle, Health|
 +
 +The "Priority" setting determines which entity will be attacked first when multiple entities are in range. "Angle" is selected by default and generally recommended, because it minimizes the amount of head movements generated by KillauraLegit. This makes it easier to evade detection by server plugins, as many AntiCheat plugins flag users for moving their head too quickly.
  
 ==== FOV ==== ==== FOV ====
Line 40: Line 56:
 ^Type|Slider| ^Type|Slider|
 ^In-game description|(none)| ^In-game description|(none)|
-^Default value|360.0+^Default value|360°
-^Minimum|30.0+^Minimum|30°
-^Maximum|360.0+^Maximum|360°
-^Increment|10.0|+^Increment|10°|
  
 The "FOV" slider limits how far KillauraLegit will move the player's head in order to face and then attack an [[mc>entity]]. Any [[mc>entity]] that is outside of this field of view will not be attacked at all. The "FOV" slider limits how far KillauraLegit will move the player's head in order to face and then attack an [[mc>entity]]. Any [[mc>entity]] that is outside of this field of view will not be attacked at all.
Line 51: Line 67:
 The FOV setting takes both horizontal and vertical rotation into account and is always based on the player's [[wp>client-side]] facing. The FOV setting takes both horizontal and vertical rotation into account and is always based on the player's [[wp>client-side]] facing.
  
-==== Filter players ==== +==== Damage indicator ==== 
-^  Filter players  ^^+<WRAP 516px> 
 +^  Damage indicator  ^^ 
 +|{{ killaura_damage_indicator.webp?500x327 |Example of KillauraLegit's damage indicator visualizing the remaining health of a creeper.}}||
 ^Type|Checkbox| ^Type|Checkbox|
-^In-game description|"Won't attack other players."+^In-game description|"Renders a colored box within the target, inversely proportional to its remaining health."|
-^Default value|not checked| +
- +
-==== Filter sleeping ==== +
-^  Filter sleeping  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack sleeping players."|+
 ^Default value|checked| ^Default value|checked|
 +</WRAP>
  
-==== Filter flying ==== +The "Damage indicator" checkbox enables a visual indicator that shows the remaining health of the entity that is currently being attackedThe indicator is a colored box that is rendered within the entity's hitboxThe color and size of the box is determined by the remaining health of the entity.
-^  Filter flying  ^^ +
-^Type|Slider| +
-^In-game description|"Won't attack players that\\ are at least the given\\ distance above ground."| +
-^Default value|0.5| +
-^Minimum|0.0| +
-^Maximum|2.0| +
-^Increment|0.05|+
  
-==== Filter monsters ==== +==== Filters ====
-^  Filter monsters  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack zombies, creepers, etc."+
-^Default value|not checked|+
  
-==== Filter pigmen ==== +KillauraLegit's filters are very similar to the [[Generic Combat Filter List]]The only difference is that KillauraLegit's filters have stricter default values, as shown in the table below:
-^  Filter pigmen  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack zombie pigmen."| +
-^Default value|not checked|+
  
-==== Filter endermen ==== +^Filter name^Default value
- Filter endermen  ^^ +|Filter players|not checked| 
-^Type|Checkbox| +|Filter sleeping|checked
-^In-game description|"Won't attack endermen."+|Filter flying|0.5m
-^Default value|not checked| +|Filter monsters|not checked| 
- +|Filter pigmen|not checked
-==== Filter animals ==== +|Filter endermen|not checked| 
-^  Filter animals  ^^ +|Filter animals|not checked
-^Type|Checkbox+|Filter babies|not checked| 
-^In-game description|"Won't attack pigs, cows, etc."+|Filter pets|not checked
-^Default value|not checked| +|Filter traders|not checked| 
- +|Filter golems|not checked| 
-==== Filter babies ==== +|Filter invisible|checked
-^  Filter babies  ^^ +|Filter named|not checked| 
-^Type|Checkbox+|Filter armor stands|not checked| 
-^In-game description|"Won't attack baby pigs,\\ baby villagers, etc."+|Filter end crystals|not checked|
-^Default value|not checked| +
- +
-==== Filter pets ==== +
-^  Filter pets  ^^ +
-^Type|Checkbox+
-^In-game description|"Won't attack tamed wolves,\\ tamed horses, etc."+
-^Default value|not checked| +
- +
-==== Filter traders ==== +
-^  Filter traders  ^^ +
-^Type|Checkbox+
-^In-game description|"Won't attack villagers, wandering traders, etc."+
-^Default value|not checked| +
- +
-==== Filter golems ==== +
-^  Filter golems  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack iron golems,\\ snow golems and shulkers."+
-^Default value|not checked| +
- +
-==== Filter invisible ==== +
-^  Filter invisible  ^^ +
-^Type|Checkbox+
-^In-game description|"Won't attack invisible entities."+
-^Default value|checked| +
- +
-==== Filter named ==== +
-^  Filter named  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack name-tagged entities."+
-^Default value|not checked| +
- +
-==== Filter armor stands ==== +
-^  Filter armor stands  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack armor stands."+
-^Default value|not checked| +
- +
-==== Filter end crystals ==== +
-^  Filter end crystals  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack end crystals."+
-^Default value|not checked|+
  
 ===== Changes ===== ===== Changes =====
Line 164: Line 119:
 |[[update:Wurst 7.5]]|Added a "Filter armor stands" checkbox to KillauraLegit.| |[[update:Wurst 7.5]]|Added a "Filter armor stands" checkbox to KillauraLegit.|
 |:::|KillauraLegit can now target end crystals.| |:::|KillauraLegit can now target end crystals.|
-|:::|Replaced the "Filter villagers" checkbox in KillauraLegit with a "[[#Filter traders]]" checkbox.| +|:::|Replaced the "Filter villagers" checkbox in KillauraLegit with a "Filter traders" checkbox.| 
-|[[update:Wurst 7.6]]|Added a "[[#Filter named]]" checkbox to KillauraLegit.|+|[[update:Wurst 7.6]]|Added a "Filter named" checkbox to KillauraLegit.|
 |[[update:Wurst 7.13]]|Fixed KillauraLegit not facing its target properly.| |[[update:Wurst 7.13]]|Fixed KillauraLegit not facing its target properly.|
 |[[update:Wurst 7.15.1]]|Fixed KillauraLegit not rendering properly when extremely far from spawn.| |[[update:Wurst 7.15.1]]|Fixed KillauraLegit not rendering properly when extremely far from spawn.|
 |[[update:Wurst 7.21]]|Re-added the [[#FOV]] setting in KillauraLegit.| |[[update:Wurst 7.21]]|Re-added the [[#FOV]] setting in KillauraLegit.|
 +|[[update:Wurst 7.23]]|Added a "[[#Damage indicator]]" checkbox to [[Killaura]] and KillauraLegit. (Thanks to [[gh>sudofox]]!)|
 +|[[update:Wurst 7.27]]|KillauraLegit will no longer attack at all when a container or even the player's inventory screen is open.|
 +|[[update:Wurst 7.32]]|KillauraLegit will now aim a lot more smoothly (much like [[AimAssist]]).|
 +|:::|Added a "[[#Rotation Speed]]" slider to KillauraLegit: Determines how fast the player's head will turn towards the target. The default value is 600 degrees per second.|
 +|:::|Added a description to KillauraLegit's "[[#FOV]]" setting.|
 +|:::|Generally improved the aiming logic. All hacks that aim at things should now be a little bit harder for anti-cheat plugins to detect.|
  
-{{tag>PVP}}+{{tag>PVP stealth has_attack_speed}}
killauralegit.1643688442.txt.gz · Last modified: 2022/02/01 05:07 by alexander01998