Wurst.Wiki

The Official Wurst Client Wiki

User Tools

Site Tools


multiaura

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
multiaura [2022/05/15 14:23] alexander01998multiaura [2023/02/26 15:20] (current) alexander01998
Line 1: Line 1:
 ====== MultiAura ====== ====== MultiAura ======
 +
 +[{{ multiaura.webp?400|Using MultiAura in a pig farm.}}]
  
 <WRAP 516px> <WRAP 516px>
 ^  MultiAura  ^^ ^  MultiAura  ^^
-|{{ multiaura.webp?500 |Using MultiAura in a pig farm.}}|| 
 ^Type|[[:Hack]]| ^Type|[[:Hack]]|
 ^Category|[[:Combat]]| ^Category|[[:Combat]]|
Line 14: Line 15:
  
 ===== Settings ===== ===== Settings =====
- 
-==== Use cooldown ==== 
-^  Use cooldown  ^^ 
-^Type|Checkbox| 
-^In-game description|"Use your weapon's cooldown as the attack speed.\\ When checked, the 'Speed' slider will be ignored."| 
-^Default value|checked| 
- 
-==== Speed ==== 
-^  Speed  ^^ 
-^Type|Slider| 
-^In-game description|"Attack speed in clicks per second.\\ This value will be ignored when\\ 'Use cooldown' is checked."| 
-^Default value|12.0| 
-^Minimum|0.1| 
-^Maximum|20.0| 
-^Increment|0.1| 
  
 ==== Range ==== ==== Range ====
Line 41: Line 27:
 "Range" determines how far MultiAura will reach to attack entities. "Range" determines how far MultiAura will reach to attack entities.
  
-===== =====+==== ====
 {{page>attack_speed&link&firstseconly}} {{page>attack_speed&link&firstseconly}}
  
Line 59: Line 45:
 The FOV setting takes both horizontal and vertical rotation into account and is always based on the player's [[wp>client-side]] facing. The FOV setting takes both horizontal and vertical rotation into account and is always based on the player's [[wp>client-side]] facing.
  
-==== Filter players ==== +==== ==== 
-^  Filter players  ^^ +{{page>pause_on_containers&link&firstseconly}}
-^Type|Checkbox| +
-^In-game description|"Won't attack other players."+
-^Default value|not checked| +
- +
-==== Filter sleeping ==== +
-^  Filter sleeping  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack sleeping players."+
-^Default value|not checked| +
- +
-==== Filter flying ==== +
-^  Filter flying  ^^ +
-^Type|Slider| +
-^In-game description|"Won't attack players that\\ are at least the given\\ distance above ground."+
-^Default value|0.0| +
-^Minimum|0.0| +
-^Maximum|2.0| +
-^Increment|0.05| +
- +
-==== Filter monsters ==== +
-^  Filter monsters  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack zombies, creepers, etc."+
-^Default value|not checked| +
- +
-==== Filter pigmen ==== +
-^  Filter pigmen  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack zombie pigmen."+
-^Default value|not checked| +
- +
-==== Filter endermen ==== +
-^  Filter endermen  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack endermen."+
-^Default value|not checked| +
- +
-==== Filter animals ==== +
-^  Filter animals  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack pigs, cows, etc."+
-^Default value|not checked| +
- +
-==== Filter babies ==== +
-^  Filter babies  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack baby pigs,\\ baby villagers, etc."+
-^Default value|not checked| +
- +
-==== Filter pets ==== +
-^  Filter pets  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack tamed wolves,\\ tamed horses, etc."+
-^Default value|not checked| +
- +
-==== Filter traders ==== +
-^  Filter traders  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack villagers, wandering traders, etc."+
-^Default value|not checked| +
- +
-==== Filter golems ==== +
-^  Filter golems  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack iron golems,\\ snow golems and shulkers."+
-^Default value|not checked| +
- +
-==== Filter invisible ==== +
-^  Filter invisible  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack invisible entities."+
-^Default value|not checked| +
- +
-==== Filter named ==== +
-^  Filter named  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack name-tagged entities."+
-^Default value|not checked|+
  
-==== Filter armor stands ==== +==== Filters ====
-^  Filter armor stands  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack armor stands."+
-^Default value|not checked|+
  
-==== Filter end crystals ==== +MultiAura uses the [[Generic Combat Filter List]].
-^  Filter end crystals  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack end crystals."| +
-^Default value|not checked|+
  
 ===== Changes ===== ===== Changes =====
Line 171: Line 71:
 |[[update:Wurst 7.6]]|Added a "[[#Filter named]]" checkbox to MultiAura. When checked, it won't attack name-tagged entities.| |[[update:Wurst 7.6]]|Added a "[[#Filter named]]" checkbox to MultiAura. When checked, it won't attack name-tagged entities.|
 |[[update:Wurst 7.21]]|Re-added the [[#FOV]] setting in MultiAura.| |[[update:Wurst 7.21]]|Re-added the [[#FOV]] setting in MultiAura.|
 +|[[update:Wurst 7.27]]|Added a "[[#Pause on containers]]" setting to MultiAura.|
  
-{{tag>PVP has_attack_speed}}+{{tag>PVP griefing has_attack_speed has_pause_on_containers has_generic_combat_filters}}
multiaura.1652617384.txt.gz · Last modified: 2022/05/15 14:23 by alexander01998