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multiaura

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MultiAura

MultiAura
Using MultiAura in a pig farm.
TypeHack
CategoryCombat
In-game description“Faster Killaura that attacks multiple entities at once.”
Default keybindK
Source codenet/wurstclient/hacks/MultiAuraHack.java

MultiAura is a Minecraft hack that attacks entities around the player. Unlike Killaura, MultiAura can attack multiple entities at the same time.

Settings

Range

Range
TypeSlider
In-game description(none)
Default value5.0
Minimum1.0
Maximum6.0
Increment0.05

“Range” determines how far MultiAura will reach to attack entities.

Speed

Speed
TypeSlider
In-game description“Attack speed in clicks per second.
0 = dynamically adjusts the speed to match your attack cooldown.”
Default value0.0 (auto)
Minimum0.0
Maximum20.0
Increment0.1

The “Speed” slider determines how many times per second to attack the target1). When set to zero, it dynamically adjusts the speed based on the attack cooldown, such that each attack will deal the highest possible damage.

This is a generic slider used in multiple hacks.

FOV

FOV
TypeSlider
In-game description(none)
Default value360.0
Minimum30.0
Maximum360.0
Increment10.0

The “FOV” slider limits how far MultiAura will move the player's head in order to face and then attack entities. Any entity that is outside of this field of view will not be attacked at all.

The FOV generally goes “both ways around”: An FOV setting of 180° will attack any entities that are up to 90° away in any direction, resulting a 180° cone centered around where the player is facing. Similarly, an FOV setting of 90° creates a 90° cone where anything up to 45° away can be attacked, and so on. An FOV setting of 360° will attack targets all around the player.

The FOV setting takes both horizontal and vertical rotation into account and is always based on the player's client-side facing.

Filter players

Filter players
TypeCheckbox
In-game description“Won't attack other players.”
Default valuenot checked

Filter sleeping

Filter sleeping
TypeCheckbox
In-game description“Won't attack sleeping players.”
Default valuenot checked

Filter flying

Filter flying
TypeSlider
In-game description“Won't attack players that
are at least the given
distance above ground.”
Default value0.0
Minimum0.0
Maximum2.0
Increment0.05

Filter monsters

Filter monsters
TypeCheckbox
In-game description“Won't attack zombies, creepers, etc.”
Default valuenot checked

Filter pigmen

Filter pigmen
TypeCheckbox
In-game description“Won't attack zombie pigmen.”
Default valuenot checked

Filter endermen

Filter endermen
TypeCheckbox
In-game description“Won't attack endermen.”
Default valuenot checked

Filter animals

Filter animals
TypeCheckbox
In-game description“Won't attack pigs, cows, etc.”
Default valuenot checked

Filter babies

Filter babies
TypeCheckbox
In-game description“Won't attack baby pigs,
baby villagers, etc.”
Default valuenot checked

Filter pets

Filter pets
TypeCheckbox
In-game description“Won't attack tamed wolves,
tamed horses, etc.”
Default valuenot checked

Filter traders

Filter traders
TypeCheckbox
In-game description“Won't attack villagers, wandering traders, etc.”
Default valuenot checked

Filter golems

Filter golems
TypeCheckbox
In-game description“Won't attack iron golems,
snow golems and shulkers.”
Default valuenot checked

Filter invisible

Filter invisible
TypeCheckbox
In-game description“Won't attack invisible entities.”
Default valuenot checked

Filter named

Filter named
TypeCheckbox
In-game description“Won't attack name-tagged entities.”
Default valuenot checked

Filter armor stands

Filter armor stands
TypeCheckbox
In-game description“Won't attack armor stands.”
Default valuenot checked

Filter end crystals

Filter end crystals
TypeCheckbox
In-game description“Won't attack end crystals.”
Default valuenot checked

Changes

VersionChanges
Wurst 1.10 BetaAdded MultiAura.
Wurst 2.17Fixed a bug when using MultiAura together with Criticals that made you hop around all the time, even if no valid entities were nearby.
Wurst 3.0pre4MultiAura will now work with the new attack cooldown.
Wurst 3.3MultiAura can now override the settings of Killaura with its own ones.
Wurst 4.5MultiAura will now only search for a target once it's ready for the next attack, increasing its performance.
Improved MultiAura performance: It will no longer process more entities than it needs to.
Fixed MultiAura ignoring the speed slider.
Wurst 5.1Fixed EntityUtils using an outdated entity list sometimes. (This caused MultiAura, Follow and some other things to not target some entities.)
Wurst 7.0pre1Temporarily removed MultiAura.
Wurst 7.0pre25Re-added MultiAura.
Wurst 7.0pre26Fixed MultiAura not being disabled automatically when using other Killauras.
Wurst 7.5Added a “Filter armor stands” checkbox to MultiAura.
All of Wurst's Killauras can now target end crystals.
Replaced the “Filter villagers” checkbox in MultiAura with a “Filter traders” checkbox: when checked, it won't target villagers, wandering traders or modded traders.
Wurst 7.6Added a “Filter named” checkbox to MultiAura. When checked, it won't attack name-tagged entities.
Wurst 7.21Re-added the FOV setting in MultiAura.
1)
This is sometimes called APS or CPS in other clients.
multiaura.1652617394.txt.gz · Last modified: 2022/05/15 14:23 by alexander01998